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Exp. Points: 230 / 280
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Voting Pow.: 4.32 votes
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Flash Reviews: 18
Music Reviews: 0
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All Flash Reviews
18 Reviews | 1 w/ Response
Holding balls in a square isn't very fun...
The gravity controls are not forgiving at all.
Controlling them is tough since the orbs themselves overpower your control.
I would prefer a counter to a countdown. You say yourself that there's a learning curve, and it feels like I'm being punished when I don't masterfully handle the level fast enough.
Maybe people would be more forgiving if there was another mode where you could use gravity to make the orbs destroy something? or use gravity to keep units from getting somewhere.
If you make another version or something, I'd appreciate it if I was notified.
Author's Response:
Thanks for your input. I like the unforgiving controls, thay are indeed hard to master but not impossible, you just need to give them some time. A tip is never to hold down the mouse button and only do short clicks. Thanks for playing.
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Is the reference to a "green box" and "two roses" significant?
Why two roses?
Who knows, maybe it's nothing...
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Reminds me of classic 8-bit missile defense.
Explosion was flash circle, and missiles from sky had lines behind them.
Must have put a lot of work in this...
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It's not as good as accelerant, BECAUSE it was made before accelerant.
Stupid people are stupid.
Infinity ammo makes it a touch too easy, and limited aiming is a problem in this ver
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That is all
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It's calm, creative, VERY origional, but I don't really understand what's going on.
I figured out the game, as in, I beat it.
"The boy's imagination was expanding" "to be continued?" <--- proof that I beat it.
It's just I don't get it. You help the planets? and destroy one? and release a bad guy?
I think I missed something.
The fish planet, I don't see how what I did made that planet any better.....
Don't get me wrong, definitely creative and it has a pleasing look to the eyes, it's just I don't understand.
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If gravity was a little more forgiving, it's really hard to aim at enemies on the ground without crashing into the ground unless you float and just shoot straight down, which works until the cannons that can aim anywhere.
Also the laser on your ship has a range limit, so If I go up higher fighting - ground units can shoot me and I can't stop them.
BUT
You definately get credit for origionality
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It's like a click through movie.
All your options are in front of you, but there are 4 parts where you have to figure out what to do. A bit more slow pace than the games where it screams "OMG You aren't building and upgrading fast enough! You must be a fag!"
Kinda relaxing...
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It takes a minut to figure everything out, but after that it's kinda interesting.
A fully upgraded charge for pistol is crazy.
paparker is kinda stupid...
You have a VISTA. No gamer buys a Vista...
Vista and Mac. Sure you can play games on them but why would you?....
That's like using maceroni instead of cheese on a pizza. It's still pizza, but it will taste like a turd.
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one issue
at 1 point its pretty easy to win
so I raised it to 3, but I win at 2 anyways, so 3 point cap is broken
but it's a different game from the soggy piece of shit norm that just about all the other games follow
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